![]() Once the Eye switches to the leftmost position, she must keep running until she reaches the wall shadow on the right. It moves between three positions and rotates between them like a pendulum (left, center, right, center etc.) Six must wait behind the shadow of the pillar for the Eye to be at the rightmost position then run to hide behind the overturned bed in the center of the room. The first of two eyes encountered in the Prison.Īfter passing some prison cells, Six’s path will be blocked by an Eye surveying the next room. ![]() Should the power return before Six makes it across the room, she can return to the restroom by using the teeter totter to reach a small window. Once the switch is pulled, a timer will begin and Six must quickly run through the first electrocuted metal grill door, and continue running through the playroom as there is another electrocuted metal grill door on the opposite end that is turned off by the same switch. The switch itself can only be reached if Six drags a box of toilet paper rolls that she can climb onto. To safely squeeze through the bars, Six must first cut off the power by pulling the switch hidden behind a wooden door. The switch is hidden behind a wooden door. This will bring her to a restroom connected to a playroom by an electrocuted metal grill door. This is purely cinematic and Six can immediately begin climbing the rope of bed sheets. This can only be done by jumping over the gap in the walkway.Īfter crossing another room, Six will find herself crossing a bridge while the Janitor will be seen dragging a cage on a walkway above. Six must open the door all the way then run towards it before it closes again. ![]() At the opposite end is a pulley that can be used to open the next door but it will slowly unwind when let go. After the second set of stairs, Six will reach another walkway shaped like a ¢. There will be one noticeable gap she will need to jump over after the first set of stairs. This will grant her access to a large chamber filled with wooden walkways and ladders. Six must continue right and avoid the creatures until she reaches a wooden door that will give way with one push. While pursuing a Nome, she will fall through some weakened floorboards into a dark chamber filled with black goo and Leeches. The following area is where Six’s lighter will be most important in the game. Jumping over a gap will bring her to a boarded up door, but the bottom board can be removed, providing a small gap she can crawl through. She will then reach a small chamber with a lever that must be pulled down to open the next door. After climbing to the top of the wooden structure, Six must run along its roof and jump over the gap while avoiding the leeches that will drop from the pipes above. Once through, she must open the refrigerator door which will then act as a makeshift ladder to reach the top of the wooden structure. In the room with the hanging man, the next door’s doorknob is too high for Six to reach so she must drag the wooden chair to get higher. To get through the next room, Six must jump onto the cardboard box, then the bed to reach the small window. ![]() Once through, she can climb the stairway and crouch through the small opening in the boarded up door. Upon waking up, Six must head immediately towards the right, at the end of the corridor she’ll find a vent that she can open and through. Six's main goal here is simply to escape the Prison while avoiding the dangers within it. Six also sees a cafeteria where another child gives her a piece of bread to subside her hunger. ![]() They even have a play area, but are prohibited from escaping by electric bars on both sides. The Janitor seems to be their caretaker and keeps them in line. The name "The Prison" implies that the Children are being held there as unwilling 'guests'. The Prison is also where Six encounters the Hanging Man. There are very little encounters with other beings and Six spends the majority of her time in the Prison alone. The Prison also gives Six her first glimpse of the Janitor but the most frequent antagonists encountered here are leeches and Eyes. Various cabins are connected by vent shafts or thick metallic doors that Six cannot open. It is a very dark and lonely area and seems to be located starboard of the Maw in the lowest compartments. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |